"A long standing war has raged between Dark Angel and Eldar forces on a small world dotted with imperial outposts. The imperial forces were working to establish a stronghold when the Eldar first attacked the planet. The two have been deadlocked ever since. Recently new developments have occurred allowing the long running stalemate to finally be broken. The Eldar forces have recently acquired the insight of a prominent and powerful Farseer. The imperial forces have received a small relief force of Dark Angels Space Marines. With their forces recently bolstered the scales of war may finally be tipped to one side or another ... and a victor may be declared."
Battle 1: Seize Ground; Dawn of War Deployment - [Victor gains vital intelligence in the final battle]
Battle 1: Seize Ground; Dawn of War Deployment - [Victor gains vital intelligence in the final battle]
Battle 2: Capture and Control; Dawn of War Deployment - [Victor becomes attacker]
Battle 3: Seize Ground; Pitched Battle Deployment - [Victor chooses deployment type in Battle 4]
Battle 4: Capture and Control; Various Deployment - [Victor chooses deployment type and if night-fighting will be used in Battle 5]
Battle 5: Annihilation; Various Deployment - [Victor wins the campaign]
In addition to the above summary of the battles - our Road to Glory Campaign will use the Veteran Ability / Gaining Experience rule found on page 263 of the rulebook.
Our first match is slated to be played 10/16. Expect photos and a battle report ... I'm currently working on a table to have 100% playable.
William, give me your thoughts on the points for each battle ... i was thinking the following - but you can tell me what you think.
Battle 1: 1000pt
Battle 2: 1000pt
Battle 3: 1200pt
Battle 4: 1200pt
Battle 5: 1500-2000pt ... dependent on our playable army sizes.