Friday, October 15, 2010

Battle 1 - The Spoils of War

This is the first battle of the campaign, a smaller one, at 1000 pts. We will be playing it Saturday (which is either tomorrow or today depending on how long it takes me to type this).

It is a seize ground mission: before deciding deployment zones, but after placing terrain, players must place 1D3+2 objectives around the board, a minimum of 12" from each other and board edges.

To win the seize ground mission, players must control the objectives. To control an objective a player must have a scoring unit (one of the 'troop' type) within 3" of the objective, and no enemy unit (scoring or not) may be within 3" of the objective.

In this particular mission we are using the dawn of war deployment which adds a few extra rules:

First the table is divided in half, and when placing units the player who places first may place up too two troops and one HQ any where in his deployment zone. Then player two does the same, but none of his units may be within 18" of an enemy unit.

Troops or HQ's that can infiltrate may do so, and scout moves may be made.

Once the game starts the player who deployed first goes first. All units not deployed, that were not held in reserve must enter the game in the movement phase by moving in from their table edge, as if they had been held in reserve.

Finally, turn one of the game is subject to the night fighting rules; also this game type allows for Reserves and Deep striking (rules for those must be followed as outlined on page 94 and 95 of the rulebook).


Tuesday, October 12, 2010

Flock

So i recently learned that flock costs a fortune. Covering a full 4'x8' table and the bases of terrain and an army could run all the way up to $100. Easily. But flock ... is just colored saw dust. So with a little research i found a video on how to make your own flock. The basic process is this ... take a bucket ... add paint and water 1:5 ... slowly stir in sawdust until all moisture is gone ... spread the sawdust out to dry ... once dry (24-48 hours later) push through a screen or mesh of some kind to break back down. Results .... Flock in any color you want.


Below, the dark green flock was made largely from sawdust from a sander. It's best to use dust from a sander as it's fine and creates the best flock.


This flock was done with the same sawdust, but done in a lighter tone. With a little mixing the two greens will offering varying tones of green, i'll probably mix up a 1:1, 2:1, and 4:1 with the greens, creating 5 tones.


The light brown i used a coarser dust ... still fine my comparison ... when it's placed near the miniatures and table terrain it's coarseness is clear. It's dust from a table router and plywood. I intend to mix it a bit with the light green, probably largely in a 2:1 or greater mixture for a dieing/dead grass and scrub feel.


Here's a video of the process: http://www.youtube.com/watch?v=DZmcWXz_q9o .

Monday, October 11, 2010

Deathwing Terminator

The Deathwing are the first Company of the Dark Angel Chapter. It's an important part of the army fluff, and it facilitates one of the most significant diversions from the standard force deployment rules in 40k - that is, you can field an army of terminators of you follow the Deathwing rules. Unlike the dark green standard for the army, or the all black Ravenwing squadrons, Deathwing - particularly terminators - boast bleached bone paint in memory of some badass space marines of yore.
I'm not certain that this is the final look, but it's definitely closer than I've ever been to happy while working with such a light color. I think it will make them pop a bit on the table too. The crest on the left shoulder really rocks my socks, and ties these guys to my tactical squad scheme.
I will say that, aside from the natural awesomeness of powerfists and such, the terminator minis have never really wowed me. They have a sort of muscle-bound look and never seem to be up to much - not that they need to be.
This green shoulder is begging for some sort of free-hand design. There are a lot of possibilities, and I just haven't decided yet. I think the Deathwing symbol is a broken white sword, so I'll probably see if I can manage that a few times.
These are surprisingly simple to paint. Beige foundation dry brushed, under bleached bone dry brushed, with a lot of brownish wash and a couple of accent colors. I hope to have an entire unit of five to post by the end of the week. Maybe a total of ten before the month is out!

Scouts!

Years in the making, I present to you my five-man, all-sniper extravaganza!
The paint scheme is very uniform, of course, but there is a lot of customization available through sprue choices for these guys. Pardon the unfinished bases; I've yet to decide what I want to do with them - maybe some crumpled leaves?
As poses go, these are some of the most dramatic minis available for the DA army, and they are fun looking in nearly any positioning. It's a shame that I'll be hiding their table presence behind terrain.
The face and cape camouflage are the highlights of the paint job. The cape pattern was taken from an online resource for aspiring hunters or soldiers of fortune or something.

Sunday, October 10, 2010

A couple quick WIP






These are nearing completion ... the table is basically done, just drying. I've got two standards that are battle markers in preliminary stages of painting as well. x4 outcroppings of trees, x3 craters, x3 hills, and one rock pile all done as well ... the 16th will have a nice battle board.

Monday, October 4, 2010

An Unsolicited Tutorial on Painting My Space Marines

Anytime I go to the coffee shop, or grocery store, or nail salon, it’s almost a guarantee that I’ll overhear a conversation about how drab the Dark Angels (DA) army can be. Dark green doesn’t leave a lot of room for details or shadow, unless you want to lighten up the green – but eldar already exist, so we don't need another army that looks gay. (ZING!!) Even in junior high, I recognized this was a problem and embraced the [silly] predisposition that space marines have toward bright red guns. Not only were my guns red, but my shoulder and knee pads too. This was a fine secondary color, I felt, until someone conjured up some yuletide insults. I pondered this for a little while (10 years) and have decided to go in a new direction.
















Intrigued by the inclusion of bleached bone for deathwing terminators (exclusive to the DA chapter) but never quite able to make it work in the past, I have now decided to incorporate that end of the palette, save red for a blood angels army some day, and tackle the european renaissance-esque split color paint scheme for my modern tactical marines and a “newly” purchased dreadnought. I feel this successfully maintains the DA namesake color, introduces the tans that I avoided in my youth, and stands to give the army a more mature appearance too.

For consideration and critique, I’ve included a rudimentary rundown of my updated tactical marine painting process below.

Stage 1 – Miniature prep and priming. Using standard nail clippers with a file, I trim excess material and file convexities down to a satisfactory level. I’m not much for puddying or modification yet, so sometimes I have little pits where the plastic tore away with the sprue etc. I’ll generally try to fill these concavities in using a little extra paint later on. (Microsoft word has just confirmed for me that convexities and concavities ARE both words.)

Once the mini is smooth, it’s time to prime – sorry for the rhyme… again. I haven’t always used primer, but in recent years I’ve grown to appreciate it for its dry humor and aid in applying brush-delivered paint more evenly - raw plastic and pewter will sometimes absorb or otherwise weird-out some paint, and the primer gives you a consistently cooperative foundation.

I’m a big fan of gray primer because it allows for the tones that I grew used to from painting plastic directly rather than brightening (white) the colors or adding shadow (black). If the entire mini were going to be the same color, I’d probably just prime it DA green. Lastly, I prime very lightly, because there is nothing more frustrating than losing detail before you’ve even laid brush to space murderer. I apply just a dash so that I can see the detail and muck it up on my own later.


Stage 2 – Base coats. This stage involves a bit less talking but a steadier hand. As can be seen here, I’ve decided to split the marines down the middle and alternate their shoulder pads. I recommend visualising your middle line and using whatever method allows a steadier hand to sketch a boundary to one side of that imaginary midline. Once my green boundary is there, I’ll carefully fill in near it and then fill in the rest of that surface with general recklessness. Adding the second color WILL disturb your boundary, but as long as you have a straight line near the middle, it’s best not to stress over it - touch it up a bit and move on. I’m using two citadel foundation colors that are actually darker than the classic citadel bleached bone and dark angels green (I start with Devlan Mud and Orkhide Shade). Citadel’s Foundation line of paints is meant for base coating and goes on strong in one coat with minimal fuss. They are awesome.


Stage 3 – Uhh, Main stage? This is sort of like the “Standard Action” of painting. The Dark Angels Green and Bleached bone go on to lighten the foundation colors, adding some depth, and I add warlock purple to the eye lenses, black trim, and some manner of gold for the Aquila (its latin for eagle, read a book). The bulk of satisfaction comes here, as the mini really takes shape. In the spirit of self-advocacy, I’ll point out that I love the black “crest” on the top of the helmet and how it breaks up the division of tan and green. Something about that region of the mini really does it for me in what might be described as an artistic way if I had any artistic credentials whatsoever.


Stage 4 – Finishing touches. Some black and brown washes find their way onto the green and tan surfaces, respectively, and it turns out space marines want hands and a gun, so I’d better whip those up too!

Newsflash: guns are black.

For fun, and to give some detail distinction, I’ll drybrush silver over the gun edges and hit up some of the bolts. I’m sort of boring with my bases, so no flock or rocks, et cetera, just some green paint, and I haven’t finished a backpack for him yet because I sort of hate painting these backpacks.


In case you forgot the four stages already.

And lastly, a look at my old scheme and new scheme flanking my fancypants scheme for veteran DA marines.

Saturday, October 2, 2010

Rangers


Let me just say that i'm very happy the way these turned out. I really don't like the mini's, maybe it's cause they are ugly as sin, and aren't wearing helmets, or maybe it's because they are OOP and i have new model envy. Probably a culmination of both. Regardless ... they were a chore to paint, but are rewarding to look at now. In retrospect i would have done a few things different, but overall i'm satisfied.







Sure enough my army is coming together ... slowly but surely. With the completion of my rangers all of my Troop Infantry are complete. Still have to finish my jetbikes to finish all of my Troop choices.

I didn't really play with lighting so they aren't great photos ... but they show completion and thus 6 pts for the week. While i didn't hit 10 pts I did begin working on a game table - sectional 4'x8'. It's in the process of drying right now. I'll be certain to post photos of it once it's complete.